QuakeWorld

Info

QuakeWorld isn’t just a different way to play Quake on-line over the Internet - it’s indeed
a whole new World.
The new client/server made gameplay for 28.8 modem users possible
over the Internet - but the whole experience was smoother for everyone
else as well. The physics had to overhauled as a result to be made more
predictable by the client.
The end-result is almost perfection. There’s very few games that come
close to the addiction that can be experienced in
QuakeWorld.
Many NetQuake mods (NQ is the name to
refer the vanilla-derived client networking clients) are also available
for QuakeWorld as well, often with extra features or performance
optimisations.
The original client was official, free but unsupported. It is now
effectively maintained by the community with a diverse choice of clients
you can view here.
Read the three-part The QuakeWorld
Chronicles by Blue to learn
all about the origins of QuakeWorld.
Screens
Servers
Refresh
How-To-Play On-line
Grab a FTE QuakeWorld executable for your system and start playing immediately!
You can host a server without port-forwarding by changing the 'Public' setting to 'Hole-Punch', which will show up in Frag-Net.com's master server list immediately!
Downloads
| Filename |
Size |
Description |
| deathpack1u.zip |
2.1 MB |
Map: base32b & and death32c by American McGee and Christian Antkow |
| dm7.zip |
263.2 KB |
Map: dm7 by American McGee |
| q1edge.zip |
524.6 KB |
Map: q1edge (port of q2dm1) by Tim Willits |
| qw-qc.tar.gz |
121.7 KB |
QuakeWorld's QuakeC source v2.33 |
| q1source.zip |
3.06 MB |
Quake, QuakeWorld & Win/GL engine sourcecode |
| q1tools_gpl.tgz |
900.4 KB |
Quake Development Tools source, GPL release |
| quake_map_source.zip |
2.3 MB |
Map sources for all Quake maps. Released under the GPL by John Romero. |
Source Code Availability
The source code was released on December 21st 1999, under the GNU General Public License 2.
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