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Turok 2: Seeds of Evil

Developer: Iguana Entertainment
Publisher: Acclaim Entertainment
Technology: TEngine
Release Date: February 9, 1999 (PC)
Chat-Room: #lobby
Buy Physical: ebay.com
Buy Digital: Remaster only

Info

Having defeated the Campaigner in the original Turok: Dinosaur Hunter, Turok attempts to destroy the Chronoceptor by throwing it into a volcano. In doing so, Turok unwittingly awakens an even more deadly foe-The Primagen-who lies imprisoned in a spacecraft buried at the core of the lost land. Turok must stop the Primagen from escaping his prison and breaking through the wall dividing the nether world from Earth! Turok 2: Seeds of Evil PC

It's here. Optimized for the PC to include new multi-player maps and modes, re-rendered hi-res textures, and Gamespy support, Turok 2: Seeds of Evil is the undeniably, certifiably el numero uno deathmatch frag fest. Because we know what you want!

Intelligent Enemies

Are smart enough to attack in groups, flee when they're outgunned, and know to take cover!

Over 24 Devastating Weapons

Unload twin barrels of ricocheting shotgun shells with the Shredder! Blow enemies clean away with the heat-seeking Scorpion Launcher! Send brains flying with the skull drilling Cerebral Bore! Stomp your enemies while riding an artillery-mounted Triceratops!

Over 30 Different Hyper-realistic Enemies

Softskin Technology is used to create enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors to the evolved Flesh Eaters to the Mother of all beasts seen here.

Real-time Flinch Generation

Enemies flinch and spasm differently every time depending on which body part you hit.

Hunt up to 15 Other Players

In multiplayer deathmatches over network or Internet. Supports GameSpy out of the box.

Huge Luscious Levels

6 Quest Levels and 26 multi-player levels cover 30 virtual square miles including the Port of Adia, The Deathmarshes, and Lair of the Blind Ones.

taken from the website

Screens

Source code availability

No source code of any kind has been released.

How-to-play On-line

Joining games

You can use the 'Join IP' menu option and connect to any of the servers listed above.

You can also point a server browser (like XQF) to `master.frag-net.com`, as Frag-Net is backwards compatible with GameSpy.

If you want to continue using GameSpyLite, or not want to connect via IP manually, edit your hosts file to redirect `master0.gamespy.com` to the IP of `master.frag-net.com` - which you can figure out with a ping.

That is how you can play without patching your original game.

Hosting games

Grab T2Servers.zip and our 32-bit library patch, which will enable anyone to host a dedicated server for themselves. Ensure the following UDP ports are forwarded: 12800, 12888.

Proceed to run both "run_rtime.sh" and "run_game.sh" in different shells.

Troubleshooting, notes

The Turok 2 game server relies on RTIME, which was licensed to help scale multiplayer matches. It acts as a proxy for underlying game server. Many connections issues stem from there being a connection issue between the game and the rtime server.

We noticed that if you're on a Linux system with a domain (e.g. x240.foo.com) it'll often have issues assigning a sensible network address. You will have to edit your /etc/hosts file to point that domain + hostname to your very specific LAN address to aid the application in picking the right IP.

Unlike the game server, you cannot assign the RTIME server an IP.


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Last updated Thu Apr 10 02:28:27 UTC 2025

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