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Duke Nukem Forever

Developer: 3D Realms Entertainment, Inc.
Publisher: Gathering of Developers, Inc
Technology: Unreal Engine
Release Date: When it's done
Chat-Room: #duke3d
Buy Physical: ebay.com
Buy Digital: Steam

Info

After just having saved the world at the end of the 20th century, Duke Nukem finds himself having to step up once again.

Powered by the advanced 3D engine used in Unreal Tournament, it builds upon the interactive, real-world inspired environments of its predecessor.

Whether it's blowing equipment up with your arsenal, or using a vending machine to get a drink, you will find the attention to detail found in levels recreating Las Vegas and its surrounding areas immersive.

Interact with life-like characters, that feel fear, can give you additional objectives or turn on you in a gruesome fashion.

Using the included DukeEd, based on the editor for Unreal and Unreal Tournament, you will be able to create endless single and multi-player scenarios.

The most explosive and cinematic online multiplayer experience ever. Powered by Frag-Net (when using the Restoration Project)

Screens

Servers

Refresh

How-To-Play On-line

We're hosting the world's first master server for DNF 2001!
Grab the patch below and you can query servers from the multiplayer menu. Nothing more is required to join servers.

How-to-host On-line

If you want to host a game server, read on. Open your Players/profilename/DukeForever.ini file and change the bottom segment IpServer.UdpServerUplink to this:

[IpServer.UdpServerUplink]
DoUplink=True
UpdateMinutes=1
MasterServerAddress=master.frag-net.com
MasterServerPort=27900
Region=0

If you don't have this segment in your DukeForever.ini, then add it in at the bottom!

And now you'll automatically be talking to our master server. The patch below shouldn't be required to host either (only to join).

You still need to port forward. The default ports are 7777 and 7778. You need both of these ports to communicate to our master and players for when they want to query your game.

Note on using a custom port: You can change the port in the DukeForever.ini file. Changing the port to e.g. 4321 means you'll also have to forward 4322 for player queries.

Manually connecting via IP

Without our patch, you can connect to a known IP-Address by opening the console via F12 or Tab (while in-game) and entering the following command:

open ip:port

Where the :port can be left out if the server is using the default. Which will be the case most of the time.

Downloads

Filename Size Description
dnf_engine_patch.zip 2.2 MB DNF Engine Patch (Mouse, Frag-Net.com support)

Getting 'the game' running under Wine (Linux, etc.)

If you need detailed assistance, hang around the Chat.

• Use Wine-GE as your Wine runtime. We tested 7.1 and that worked very well!
• Your prefix needs to have 'winetricks dinput8' applied to it.
• You need a patched Engine.dll file to have the mouse not spaz out. Check the downloads below.

After creating your profile, you can change settings in the Players/PROFILENAME/DukeForever.ini file. Don't try using the Options menu for much else.

Note that windowed mode breaks mouse-look. Use a Wine virtual window instead.

Source Code Availability

The source code was released with the leaked files. However none of it was used to build the master server Frag-Net is hosting. Brute force FTW!

Staff Commentary

Magazine features


• Computer Gaming World #170 - Sep 1998
        +100 Hot New Games
• Computer Gaming World #187 - Feb 2000
        UGOdirect.com ad feat.
• Computer Gaming World #188 - Mar 2000
        UFOdirect.com - Hottest Preorders feat.
• Computer Gaming World #189 - Apr 2000
        UGIdirect.com - Hottest Pre-Orders feat.
• Computer Gaming World #193 - Aug 2000
        Hot 100 New Games
• Computer Gaming World #196 - Nov 2000
        Read.Me - Pipeline
• Computer Gaming World #197 - Dec 2000
        Read.Me - What's Up With...
• Computer Gaming World #198 - Jan 2001
        George Jones - Game Psychic
• Computer Gaming World #199 - Feb 2001
        The 10 Most Anticipated Games of 2001

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Last updated Mon May 26 07:32:18 UTC 2025

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