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Slide

Info

Author: Nick "Singe" Bousman
Homepage: http://singe.telefragged.com/slide/

Imagine racing downhill on a frictionless board at breakneck speeds. Imagine going over huge jumps and dodging sharp pointy things and large blunt objects in a race to the bottom, slamming into other players on your way there, trying to get them to crash. Imagine this, and you have Slide.

taken from the official website

Screens

Installation

Simply have to unzip all the files to the directory [...]/quake/slide/.

How to play

Run Quake with the parameter -game slide. Open the console with the ~ key and visit the maps via map [mapname], where [mapname] can be substituted for the following maps:

slstart, slide1, slide2, slide3, slide4, slide5, slide6, slide7

If you're using FTE QuakeWorld you want to ensure you're running with the original NetQuake physics. You can do so by entering 'seta sv_nqplayerphysics 1' into the console. Do this before starting a map. This is how the mod was meant to be played, and that's how it was experienced over the Internet.
Note that some modern engines may not necessarily recreate Quake's physics accurately, in which case this modification may not work as intended.

Downloads

Filename Size Description
slide11.zip 5.3 MB Slide v1.1
slidelv1.zip 4.9 MB Slide v1.1 Level Pak
speed.zip 572.7 KB Map: Speed
rawspeed.zip 163.5 KB Map: Raw Speed
subslide.zip 185.4 KB Map: Subslide
treerace.zip 589.8 KB Map: Tree Race
slidefox.zip 535.2 KB Map: Foxy's Slide
slidefox.zip 68.3 KB Map: Halfpipe
sfield.zip 915 B Slide start-point texture for level editing
qcslide.zip 114.0 KB Slide v1.1 QuakeC source code

Game Objects

Preview Description
Hoverboard
Your hoverboard. It's frictionless, and has no limit on top speed. You get one when you run through the start point, or over a reslider. When you turn, you still go in the same direction as you were before turning, but if you hold the attack button as you turn, you can direct your velocity.
Start Point
This is the start point. They're always found at the tops of slide tracks, and are floating while rotating slowly. Run through them to get a hoverboard and begin the timer for your descent through the level.
Checkpoint
This is a checkpoint. If these exist in a level, they NEED to be hit or else you can't reach the end point. Be sure you don't miss your checkpoints. You'll hear a tone and they'll light up when you run over them.
End Point
This is (big suprise) the end point. Always found at the bottom of a Slide track. Hit it to end the current run down the track, record your time if it's the best, and get your five frags if you're playing in deathmatch. If you DID run the course with the best time. you'll get seven frags instead of the usual five.
Bonus Item
These little hyper spinny things are the generic bonus item in Slide. They're usually placed in awkward places, and if you manage to snag one, you're rewarded with a frag.
Reslide Point
This might look like a start point, but it's not. It's a reslide point. Reslide points don't rotate, and are a little smaller than start points as well as being latched to the ground. If you deactivate your hoverboard halfway through the track, or somehow lose your board, run over one of these to get brand spankin' new hoverboard.


Aftershock-
MP1: SoA-
Impel-
Malice-
MP2: DoE-
Shrak-
X-Men-



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Quake Matrix-
Navy Seals-
Pain Keep-
Qreate-
QTank-
Slide-
Star Trek: TQS-



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Quake-
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Quake III Arena-
Red Alert-
Red Alert 2-
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Rune-
SiN-
ST: Elite Force-
Tiberian Sun-
Unreal Tournament-
The Wastes-








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Last updated Thu Apr 4 05:42:45 UTC 2024

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