Site Logo

Frag-Net Title
PC Games, Multiplayer, Hardware, Shooters.

Shoot for the stars.
-RSS Feed


-Chat w/ Rich
-IRC's Legacy
-Last Player

-Q2G Levels
-Pumpkin Nite
-Swiss Cheese
-Zombie Panic!



Author: Nick "Singe" Bousman

Imagine racing downhill on a frictionless board at breakneck speeds. Imagine going over huge jumps and dodging sharp pointy things and large blunt objects in a race to the bottom, slamming into other players on your way there, trying to get them to crash. Imagine this, and you have Slide.

taken from the official website



Simply have to unzip all the files to the directory [...]/quake/slide/.

How to play

Run Quake with the parameter -game slide. Open the console with the ~ key and visit the maps via map [mapname], where [mapname] can be substituted for the following maps:

slstart, slide1, slide2, slide3, slide4, slide5, slide6, slide7

If you're using FTE QuakeWorld you want to ensure you're running with the original NetQuake physics. You can do so by entering 'seta sv_nqplayerphysics 1' into the console. Do this before starting a map. This is how the mod was meant to be played, and that's how it was experienced over the Internet.
Note that some modern engines may not necessarily recreate Quake's physics accurately, in which case this modification may not work as intended.


Filename Size Description 5.3 MB Slide v1.1 4.9 MB Slide v1.1 Level Pak 572.7 KB Map: Speed 163.5 KB Map: Raw Speed 185.4 KB Map: Subslide 589.8 KB Map: Tree Race 535.2 KB Map: Foxy's Slide 68.3 KB Map: Halfpipe 915 B Slide start-point texture for level editing 114.0 KB Slide v1.1 QuakeC source code

Game Objects

Preview Description
Your hoverboard. It's frictionless, and has no limit on top speed. You get one when you run through the start point, or over a reslider. When you turn, you still go in the same direction as you were before turning, but if you hold the attack button as you turn, you can direct your velocity.
Start Point
This is the start point. They're always found at the tops of slide tracks, and are floating while rotating slowly. Run through them to get a hoverboard and begin the timer for your descent through the level.
This is a checkpoint. If these exist in a level, they NEED to be hit or else you can't reach the end point. Be sure you don't miss your checkpoints. You'll hear a tone and they'll light up when you run over them.
End Point
This is (big suprise) the end point. Always found at the bottom of a Slide track. Hit it to end the current run down the track, record your time if it's the best, and get your five frags if you're playing in deathmatch. If you DID run the course with the best time. you'll get seven frags instead of the usual five.
Bonus Item
These little hyper spinny things are the generic bonus item in Slide. They're usually placed in awkward places, and if you manage to snag one, you're rewarded with a frag.
Reslide Point
This might look like a start point, but it's not. It's a reslide point. Reslide points don't rotate, and are a little smaller than start points as well as being latched to the ground. If you deactivate your hoverboard halfway through the track, or somehow lose your board, run over one of these to get brand spankin' new hoverboard.

MP1: SoA-
MP2: DoE-

Rocket Arena-
Artifact Quake-
Threewave CTF-
Team Fortress-
Fantasy Quake-
Quake Matrix-
Navy Seals-
Pain Keep-
Star Trek: TQS-

AvP 2000-
Descent II-
Deus Ex-
Doom II-
Duke 3D-
Hell Denizen-
HeXen II-
Jedi Academy-
Jedi Knight-
Jedi Knight II-
NZ: Portable-
Quake II-
Quake III-
Red Alert-
Red Alert 2-
ST: Elite Force-
Tiberian Sun-
The Wastes-

Support us!

Last updated Wed Jul 17 09:42:48 UTC 2024 is hosted by eukara.
All services are distributed on an "as is" basis without warranties of any kind, express or implied.