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Quake II
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Developer: id software |
Publisher: Activision, Inc. |
Release Date: December 9, 1997 |
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Chat-Room: #quake |
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Buy Physical: ebay.com |
Buy Digital: gog.com, Steam |
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Info
Shortly after landing on an ALIEN surface you learn that HUNDREDS of your men have been reduced to just a few. Now you must FIGHT your way through heavily fortified MILITARY installations, lower the city's defenses and shut down the enemy's WAR machine. Only then will the fate of HUMANITY be known.
Larger Mission-Based levels
• You have a series of complex missions.
• What you do in 1 level could effect another.
• 1 false move and you could alert security, flood an entire passage way or worse.
Superior Artificial inteligence
• This time the enemy has IQ's the size of their appetites.
• They can evade your attack, strategically position themselves for an ambush and hunt your ass down.
In-your-face sound and graphics
• Hear distant combat explosions and rockets whizzing past your head.
• With a compatible 3-D Graphics accelerator, experience smoother 16-bit graphics and real time lighting effects.
Wicked multiplayer capabilities
• More than 32 players, friends or foes, can go at it in a bloody deathmatch via lan and over the internet.
taken from the back of the box
Screens
Magazine features
Computer Gaming World #158 - Sep 1997 (E3 Report)
Computer Gaming World #158 - Sep 1997 (E3 Report #2)
Computer Gaming World #161 - Dec 1997 (Monster Buyer's Guide)
Computer Gaming World #161 - Dec 1997 (4 page ad)
Computer Gaming World #161 - Dec 1997 (CGW Does Dallas)
Computer Gaming World #162 - Jan 1998 (Read.Me on Demo)
Computer Gaming World #162 - Jan 1998 (Game of E3 ad)
Computer Gaming World #164 - Mar 1998 (Action Game of the Year)
Computer Gaming World #164 - Mar 1998 (Review)
Computer Gaming World #165 - Apr 1998 (Best Game Ever ad)
Computer Gaming World #165 - Apr 1998 (Strategy & Tips)
Computer Gaming World #166 - May 1998 (Read.Me)
Computer Gaming World #166 - May 1998 (Strategy & Tips)
Computer Gaming World #167 - Jun 1998 (Understanding 3D)
Computer Gaming World #167 - Jun 1998 (Dwango ad (2-page))
Computer Gaming World #167 - Jun 1998 (CG Tips)
Computer Gaming World #168 - Jul 1998 (Dwango ad (1-page))
Source code availability
The source code was released on December 22nd 2001, under the GNU General Public License 2.
How-to-play On-line
Grab a FTE QuakeWorld executable for your system and start playing immediately!
You can host a server without port-forwarding by changing the 'Public' setting to 'Hole-Punch', which will show up in Frag-Net.com's master server list immediately!
Downloads
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