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News

id Software 33rd Anniversary Livestream
Sat Feb 3 10:01:01 UTC 2024 - Link

John Romero hosted a livestream on id Software’s 33rd Anniversary the other day, surprising fans by inviting John Carmack, Tom Hall, and David L Craddock along for the event! The stream was mirrored to YouTube by Romero and we recommend you check it out.

Long live id Software!



In Memory of Jennell Allyn Jaquays
Sat Feb 3 01:56:33 UTC 2024 - Link

Early last January we were sadden to learn that former developer and activist Jennell Allyn Jaquays passed away, with her funeral concluding yesterday.

Jennell had a long career as an artist and video game developer, working on some of our favorite games such as a level designer for id Software working on Quake II & III as well as an artist on Age of Empires.

Her Dungeons & Dragon’s modules were famous, known for their pathbreaking or non-linera designs. In fact, her contributions were so influential that “Jaquaysing” has become a verb for a dungeon scenario with “myriad paths”. She was inducted into The Academy of Adventure Gaming Arts & Design Hall of Fame in 2015.

Later in life she came out as a transgendered lesbian, spoke out about agin conversion therapy, was a freelance artist, and married other former video game developer, Burger Becky.

Along with her funeral, an obituary by the New York Times was written about her yesterday, we suggest you check it out here. Thanks to Blue’s News for the link.

We like to leave the last word to the dead, so here’s a short but fun interview with Jennell from Quakeidge back when she was working on Quake III. Her level design advice is still solid today. Rest in Peace.

Quakeidge: As we have discussed in the past about how to get started making maps for Q3a and to get ideas; is harder then it looks. At any rate, could you tell the Quake community how you start out making maps? (It helped me out a ton.)

Jennell: Start by deciding what the map will be used for. A free for all map needs to be substantially different than a Capture the Flag style team map. Draw a flow schematic of the map. This can be as complex as a Dungeons & Dragons style map on graph paper or nothing more that labeled boxes with arrows between them showing connectivity. If you have any ideas for special areas, or special relationships between areas, sketch them out and make as many notes as you can.

Next, do architectural studies. Design the look and style of the architecture and the texturing that will go on it. While you’re doing this, think how it will be illuminated and even plan for some dramatic lighting. Once you settle on an architectural style, build some sections of geometry in that style that can be fit together to make halls and doorways. Save them out a prefabs. You should build complicated structures only once and then save and reload them as needed.



5th Anniversary Event
Wed Jan 10 21:05:00 UTC 2024 - Link

Frag-Net is turning 5 years old!

To celebrate, we’ll be getting together on this Friday, at 3 PM PST/6 PM EST to play some QuakeWorld.

We’ll be playing on the QuakeWorld server at idtech.space.

See you then!



DOOM Turns 30
Sun Dec 10 10:27:58 UTC 2023 - Link

DOOM Turns 30…

This year has been full of amazing anniversaries. Still fresh off the heels of Half-Life and Thief’s big 25, we’re excited to say, HAPPY 30TH BIRTHDAY DOOM!

DOOM is a game that disrupted everything in some way, with games like Half-Life owing their entire existence to this game! It’s true that Wolfenstein 3D created the FPS as we know it, but DOOM solidified the foundation of the genre. Curvy, fully textured colorful angled rooms, excess ultra violence, refined gunplay, and not-so-subtle covers of famous metal staples was something not really seen before in a “3D” video game, especially one that did all this all blazing fast (for the time).

It was also one of the first Co-op or Deathmatch experiences many people ever had, with even ourselves having memories of playing it with our siblings, parents, etc. In addition to that, it also allowed anyone to mod it. While modding was not initially something id had planned or supported, their dedication to being open and accepting of community creations led to Quake having a proper SDK for code changes, the sanctioning and selling of community creations that helped fund the creators, and the realization within the industry how important communities are. Even I (Xylemon) started making my first levels for any video game with DOOM when I was just 11.

Like I said, it changed almost everything and everyone who was graced by it’s presence.

Looking Back

We could write paragraphs about DOOM, but it’s a game everyone has talked to death about. So instead, we’re gonna highlight some of our favorite retrospective pieces that you should check out if you haven’t seen or read them before:

What the Community Says

We at Frag-Net are avid DOOM fans, but the DOOM community is huge, and they are always busy releasing interesting new projects. Here is some headlines you should know about:

Cacowards 2023

Cacowards 2023 Poster Doomworld has revealed their annual Cacowards, where the best of the DOOM Community is honored. As always, we have a heartwarming introduction, this year’s being written by @Cardboard Marty, one of the judges. The highlights of this year include:

Just to name a few of the winners and special mentions, go on ahead and read the rest for yourself

SIGIL II

John Romero has released SIGIL II, the sequel to his popular 2019 DOOM WAD, SIGIL.

SIGIL II Physical Box This is pack of 8 levels for the original DOOM created by Romero doing what he loves and does best. It can be bought in a physical form or downloaded for free.

The good stuff:

  • SIGIL II is intended as the unofficial sixth episode for DOOM, thus making SIGIL the fifth.
  • It was made to match the original 1993 style, designs and methods of level design.
  • If you bought the Megawad Beast Box you could have gotten “A pewter statue of John Romero’s head on a spike”.
  • The website has a Q&A with the man himself talking about the design/thought process on the WAD.
  • There’s a video interview with John Romero in this video by Apogee Entertainment which you might want listen to!

Check SIGIL II out here! You can also find there original SIGIL there, or alternatively over at the file archive of Doomworld /idgames.

Eviternity II

In a surprise no one saw coming, Eviternity II released! This massive 36 megawad is a sequel to the original Eviternity. With huge, beautiful, and clever level design, this is a must download. Check out the wonderful site here! Be sure you have a compatible source port installed.

Yes, you need DOOM II for this one. Shouldn’t stop you from playing it though!

Events

We are going to be playing some classic DOOM deathmatch on Odamex today. So watch out in the list for the ‘Frag-Net’ branded server.

We’ll start playing at 5 PM (PST) / 1 AM (UTC).

Hurt Me Plenty

So with all that out of the way, go on then and boot up DOOM. Whether you play it classic with Chocolate DOOM, like to go all out with GZDOOM or Zandronum, crazy/weird enough to boot it on a printer or iPod, or are a true hardcore player and have it open in DOS, it doesn’t matter as long as you slay a few demons today!

Long live DOOM!


Introducing Calendars!
Thu Dec 7 02:23:18 UTC 2023 - Link

We have got something new to share with you all!

In an attempt to better our understanding of time and to raise awareness about games or events you may have not heard of (or struggle to remember), we have created some calendar files that you can import into your Calendar program of choice.

We have two options, one for iCal (.ics) files and for the bsdcal format.

You want to know when the Q2Test was released?…. or perhaps when func_vehicle was introduced to the world in CS Beta 7.0?

Now you will never miss it.

For more information, check out this page right here.

Also, we’ve updated various game and mod pages on the site. Especially the Quake section has seen some major additions, thought-to-be-lost files that have been recovered - such as the final version of Quake Matrix - and mods such as Fantasy Quake have had their manual preserved.

And to celebrate the holidays, we’ve updated the site theme.

HAPPY HOLIDAYS!




- Older news are in the Archive


Aliens vs Predator-
Command & Conquer-
Daggerfall-
Daikatana-
Descent-
Descent II-
Deus Ex-
Doom-
Doom II-
Duke Nukem 3D-
Gunman Chronicles-
Half-Life-
HeXen II-
Jedi Academy-
Jedi Knight-
Jedi Knight II-
Kingpin-
Prey-
Quake-
Quake II-
Quake III Arena-
Red Alert-
Red Alert 2-
RtCW-
Rune-
SiN-
ST: Elite Force-
Tiberian Sun-
Unreal Tournament-
The Wastes-








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Last updated Sun Feb 4 02:43:03 UTC 2024

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