John Romero hosted a livestream on id Software’s 33rd Anniversary the other day, surprising fans by inviting John Carmack, Tom Hall, and David L Craddock along for the event! The stream was mirrored to YouTube by Romero and we recommend you check it out.
Long live id Software!
Early last January we were sadden to learn that former developer and activist Jennell Allyn Jaquays passed away, with her funeral concluding yesterday.
Jennell had a long career as an artist and video game developer, working on some of our favorite games such as a level designer for id Software working on Quake II & III as well as an artist on Age of Empires.
Her Dungeons & Dragon’s modules were famous, known for their pathbreaking or non-linera designs. In fact, her contributions were so influential that “Jaquaysing” has become a verb for a dungeon scenario with “myriad paths”. She was inducted into The Academy of Adventure Gaming Arts & Design Hall of Fame in 2015.
Later in life she came out as a transgendered lesbian, spoke out about agin conversion therapy, was a freelance artist, and married other former video game developer, Burger Becky.
We like to leave the last word to the dead, so here’s a short but fun interview with Jennell from Quakeidge back when she was working on Quake III. Her level design advice is still solid today. Rest in Peace.
Frag-Net is turning 5 years old!
To celebrate, we’ll be getting together on this Friday, at 3 PM PST/6 PM EST to play some QuakeWorld.
We’ll be playing on the QuakeWorld server at idtech.space.
See you then!
DOOM Turns 30…
This year has been full of amazing anniversaries. Still fresh off the heels of Half-Life and Thief’s big 25, we’re excited to say, HAPPY 30TH BIRTHDAY DOOM!
DOOM is a game that disrupted everything in some way, with games like Half-Life owing their entire existence to this game! It’s true that Wolfenstein 3D created the FPS as we know it, but DOOM solidified the foundation of the genre. Curvy, fully textured colorful angled rooms, excess ultra violence, refined gunplay, and not-so-subtle covers of famous metal staples was something not really seen before in a “3D” video game, especially one that did all this all blazing fast (for the time).
It was also one of the first Co-op or Deathmatch experiences many people ever had, with even ourselves having memories of playing it with our siblings, parents, etc. In addition to that, it also allowed anyone to mod it. While modding was not initially something id had planned or supported, their dedication to being open and accepting of community creations led to Quake having a proper SDK for code changes, the sanctioning and selling of community creations that helped fund the creators, and the realization within the industry how important communities are. Even I (Xylemon) started making my first levels for any video game with DOOM when I was just 11.
Like I said, it changed almost everything and everyone who was graced by it’s presence.
We could write paragraphs about DOOM, but it’s a game everyone has talked to death about. So instead, we’re gonna highlight some of our favorite retrospective pieces that you should check out if you haven’t seen or read them before:
What the Community Says
We at Frag-Net are avid DOOM fans, but the DOOM community is huge, and they are always busy releasing interesting new projects. Here is some headlines you should know about:
Doomworld has revealed their annual Cacowards, where the best of the DOOM Community is honored. As always, we have a heartwarming introduction, this year’s being written by @Cardboard Marty, one of the judges. The highlights of this year include:
Just to name a few of the winners and special mentions, go on ahead and read the rest for yourself
John Romero has released SIGIL II, the sequel to his popular 2019 DOOM WAD, SIGIL.
This is pack of 8 levels for the original DOOM created by Romero doing what he loves and does best. It can be bought in a physical form or downloaded for free.
The good stuff:
In a surprise no one saw coming, Eviternity II released! This massive 36 megawad is a sequel to the original Eviternity. With huge, beautiful, and clever level design, this is a must download. Check out the wonderful site here! Be sure you have a compatible source port installed.
Yes, you need DOOM II for this one. Shouldn’t stop you from playing it though!
We are going to be playing some classic DOOM deathmatch on Odamex today. So watch out in the list for the ‘Frag-Net’ branded server.
We’ll start playing at 5 PM (PST) / 1 AM (UTC).
Hurt Me Plenty
So with all that out of the way, go on then and boot up DOOM. Whether you play it classic with Chocolate DOOM, like to go all out with GZDOOM or Zandronum, crazy/weird enough to boot it on a printer or iPod, or are a true hardcore player and have it open in DOS, it doesn’t matter as long as you slay a few demons today!
We have got something new to share with you all!
In an attempt to better our understanding of time and to raise awareness about games or events you may have not heard of (or struggle to remember), we have created some calendar files that you can import into your Calendar program of choice.
We have two options, one for iCal (.ics) files and for the bsdcal format.
You want to know when the Q2Test was released?…. or perhaps when func_vehicle was introduced to the world in CS Beta 7.0?…
Now you will never miss it.
For more information, check out this page right here.
Also, we’ve updated various game and mod pages on the site. Especially the Quake section has seen some major additions, thought-to-be-lost files that have been recovered - such as the final version of Quake Matrix - and mods such as Fantasy Quake have had their manual preserved.
And to celebrate the holidays, we’ve updated the site theme.
- Older news are in the Archive
Aliens vs Predator
Command & Conquer
Duke Nukem 3D
Jedi Knight II
Quake III Arena
Red Alert 2
ST: Elite Force