InfoIf you thought all action games were the same, think again. Half-Life's intricate environmental challenges, rich story-line, and frighteningly intelligent adversaries add up to a new kind of challenge--one that demands you use your weapons and your wits. Monsters don't walk blindly into your gunfire--they're cunning as hell and they want to live as badly as you do. Friendly characters aren't cannon fodder--they're critical to your success. Add 16-bit color, machines you control, and realistic 3D sound effects and you've got a game that is so alive, so intelligent, so real, you'll swear it has a pulse.
ADVANCED GRAPHICS ENGINE16-bit rendering (65,000 colors), dynamic lighting, blurring and translucency means your opponents are as lifelike as they are deadly. Half-Life has developed all these features in software so now they're an integral part of the gameplay, not just eye-candy. Of course, if you do have OpenGL, Direct3D, or MMX hardware, things will look mind-bogglingly cool.
ARTIFICAL INTELLIGENCEHalf-Life's enemies are also remarkably--even terrifyingly--intelligent. The grunts, for example, work together, lay down cover fire, flank you and use grenades to flush you out. You'd better think as fast as they do.
SKELETAL ANIMATION SYSTEMThe all new animation system makes monsters more spectacularly menacing than ever before. Half-Life's characters have the highest polygon count, and the most fluid and complex motion ever seen in an action game.
SCRIPTED SEQUENCESHalf-Life has a life of its own. Events will occur and characters will evolve even if you are not around to see them. You can intervene in these scenes, and dramatically alter the outcome of the mission! So think twice before adopting a 'shoot first, ask questions later' strategy, because one of your potential targets might be able to help you out of a tight spot later on.
32-PERSON INTERNET MULTIPLAYERTake on up to 31 other human opponents on popular multiplayer sites including WON.NET, or through services such as Gamespy -- or set up your own server. You will also be able to use graffiti and bullet holes to track where you've been, leave yourself hints, or taunt other players!
Source code availabilityThe only sources that have been released are game-logic as part of their SDK. There are projects using said proprietary licensed sources and mixing them with leaked and/or Quake engine code, but those are banned from SteamWorks as they also violate id software's copyright.
Your only option for a fully open clone of Half-Life is Frag-Net's own FreeHL.
The digital version requires the proprietary Steam client, which is not available on most platforms. The multi-player there works, but is incompatible with any other version. You need to port-forward 27015 (UDP) in order to host a server.
The original disc release is not playable. Several alternatives to WON.net existed, but they're varying in quality, up-time and most importantly player count. They're only an option if you're playing with friends.
Half-Life: Day One demo (Variants)Here is a list of known binary dates for Half-Life: Day One disc variants. We'll try to link them whenever we can.
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