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Half-Life

Developer: Valve L.L.C.
Publisher: Sierra On-Line, Inc.
Release Date: November 19, 1998
Chat-Room: #halflife
Buy Physical: ebay.com
Buy Digital: Steam

Info

If you thought all action games were the same, think again. Half-Life's intricate environmental challenges, rich story-line, and frighteningly intelligent adversaries add up to a new kind of challenge--one that demands you use your weapons and your wits. Monsters don't walk blindly into your gunfire--they're cunning as hell and they want to live as badly as you do. Friendly characters aren't cannon fodder--they're critical to your success. Add 16-bit color, machines you control, and realistic 3D sound effects and you've got a game that is so alive, so intelligent, so real, you'll swear it has a pulse.

ADVANCED GRAPHICS ENGINE

16-bit rendering (65,000 colors), dynamic lighting, blurring and translucency means your opponents are as lifelike as they are deadly. Half-Life has developed all these features in software so now they're an integral part of the gameplay, not just eye-candy. Of course, if you do have OpenGL, Direct3D, or MMX hardware, things will look mind-bogglingly cool.

ARTIFICAL INTELLIGENCE

Half-Life's enemies are also remarkably--even terrifyingly--intelligent. The grunts, for example, work together, lay down cover fire, flank you and use grenades to flush you out. You'd better think as fast as they do.

SKELETAL ANIMATION SYSTEM

The all new animation system makes monsters more spectacularly menacing than ever before. Half-Life's characters have the highest polygon count, and the most fluid and complex motion ever seen in an action game.

SCRIPTED SEQUENCES

Half-Life has a life of its own. Events will occur and characters will evolve even if you are not around to see them. You can intervene in these scenes, and dramatically alter the outcome of the mission! So think twice before adopting a 'shoot first, ask questions later' strategy, because one of your potential targets might be able to help you out of a tight spot later on.

32-PERSON INTERNET MULTIPLAYER

Take on up to 31 other human opponents on popular multiplayer sites including WON.NET, or through services such as Gamespy -- or set up your own server. You will also be able to use graffiti and bullet holes to track where you've been, leave yourself hints, or taunt other players!

Screens

How-to-play On-line

The digital version requires the proprietary Steam client, which is not available on most platforms. The multi-player there works, but is incompatible with any other version.

The original disc release is not playable. Several alternatives to WON.net existed, but they're varying in quality.

Half-Life has since been liberated for all major platforms. Powered by FTE QuakeWorld and Frag-Net you'll now be able to play hassle-free multiplayer using your original disc copy of Half-Life on systems beyond Win9x and Windows NT. Using the data from the Steam version somewhat works too, but is not recommended.

Half-Life: Day One demo (Variants)

Here is a list of known binary dates for Half-Life: Day One disc variants. We'll try to link them whenever we can.
Title
Unknown Day One
EXE Date
Aug 31, 1998 23:17:15
HL Res Date
Aug 27, 1998 20:32:58
HW DLL Date
Sep 01, 1998 00:34:08
SW DLL Date
Sep 01, 1998 00:36:54
Client Date
Aug 30, 1998 17:24:52
Server Date
Sep 01, 1998 00:28:57

Title
European Day One
May be the unknown Day One disc.

Title
Orange Disc Day One (Needs Redump)
EXE Date
Sep 27, 1998 18:36:18
HL Res Date
Sep 26, 1998 20:37:17
HW DLL Date
Sep 27, 1998 17:23:04
SW DLL Date
Sep 27, 1998 17:32:00
Client Date
Sep 08, 1998 17:28:43
Server Date
Sep 10, 1998 18:53:02

Title
"Day O" Day One
Unknown - Filetree in an image states October.

Title
Thrustmaster Frag Master Day One
EXE Date
Oct 26, 1998 16:50:58
HL Res Date
Sep 30, 1998 01:00:26
HW DLL Date
Oct 26, 1998 16:59:09
SW DLL Date
Oct 21, 1998 18:07:41
Client Date
Sep 08, 1998 17:28:43
Server Date
Sep 10, 1998 18:53:02

Title
Diamond Multimedia Day One
EXE Date
Nov 05, 1998 19:14:35
HL Res Date
Sep 30, 1998 01:00:26
HW DLL Date
Nov 05, 1998 15:11:02
SW DLL Date
Nov 05, 1998 15:12:27
Client Date
Sep 08, 1998 17:28:43
Server Date
Sep 10, 1998 18:53:02

Title
ATi Day One
EXE Date
Nov 06, 1998 12:34:46
HL Res Date
Sep 30, 1998 01:00:26
HW DLL Date
Nov 05, 1998 15:11:02
SW DLL Date
Nov 05, 1998 15:12:27
Client Date
Sep 08, 1998 17:28:43
Server Date
Sep 10, 1998 18:53:02

Title
Initial Encounter Day One (Needs Redump)
EXE Date
Oct 15, 1999 13:31:56
HL Res Date
Sep 30, 1998 01:00:26
HW DLL Date
Nov 13, 1998 16:27:11
SW DLL Date
Nov 13, 1998 16:28:39
Client Date
Sep 08, 1998 17:28:43
Server Date
Nov 24, 1998 17:38:43

Title
07-00-A-DCA Day One
EXE Date
Feb 23, 1999 19:55:43
HL Res Date
Sep 30, 1998 01:00:26
HW DLL Date
Feb 23, 1999 18:50:53
SW DLL Date
Feb 23, 1999 18:52:23
Client Date
Sep 08, 1998 17:28:43
Server Date
Sep 10, 1998 18:53:02

Title
03-15-00-AV Day One
Same as 07-00-A-DCA

Title
Creative Labs Day One
Unknown

Downloads

Filename Size Description
None (Compact Disc) 283.2 MB Half-Life: Day One Demo
None (Compact Disc) 87.4 MB Half-Life: Uplink Demo


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