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Overturn Playtest Event
Mon May 26 07:19:00 UTC 2025

The Overturn Playtest concluded earlier today!

We want to thank everyone who showed up!

When ModDB has done authorizing the post, you can learn more about it here:

Ping! Playtest Over! - Overturn mod for Half-Life

You can also still download and play Overturn: Operation Deathmatch Test and see what all the fuss was about.

This is the first playable release of a game using the new iteration of Nuclide with its new networked object-oriented inventory system.

What does that mean? Well, it’s a bunch of systems that allowed the original development team of Overturn to give you this prototype, which only took a few weeks to make.

The mod had been dormant for over a decade, but thanks to not having to write a single line of code or programming the team implemented the weaponry, item and game object work in record time using the new SDK.

How does that work? As stated, a lot of subsystems are at play there, so we encourage you to simply throw yourself at it. Open overturn/pak000.pk4 like you would any ZIP archive, and look around the decls/ directory specifically.

In the end, the only custom code resides to handle the Heads-Up-Display and additional multiplayer modes. However even items like the flags in CTF are handled via text files. The client and server code is still vanilla Rad-Therapy.

If you want to make prototype a Half-Life mod or a whole standalone game, yours too can be developed in a few weeks, editing nothing but plain text files.



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Last updated Mon May 26 07:33:32 UTC 2025

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