Author: Nick "Singe" Bousman
A complete deathmatch conversion. Levels are big arenas, where players can equip tanks.
Featuring an entirely new assortment of 'nifty' weapons, you drive around and kill the other players. When it gets too heated, eject yourself from the seat of your tank and try to survive on foot, until you find yourself another vehicle!
taken from the official website
Simply have to unzip all the files to the directory [...]/quake/qtank/.
How to play
Run Quake with the parameter -game qtank.
Open the console with the ~ key and visit the maps via map [mapname],
where [mapname] can be substituted for the following maps:
qtank1, qtank2, qtank3, qtank4, qtank5, qtank6
The console variable 'temp1' controls the rules, aka how the mod will play. Give it one of the following numbers to change the gamerules:
// Direct hit autocannon, the old autocannon is the default.
// Less gibs, helps with laggy games.
// Disable Tilting on Tanks.
// Unlock Aim. With this set, tanks can aim up and down.
// Starter packs. All tanks come with a little of each type of ammo.
As the help file states, you'll need to bind some keys. Here is a recommend set you can copy into a config file or console:
bind MOUSE2 "impulse 100"
bind f "impulse 200"
// Change your Tank (Purely Visual)
// Gives you a Tank (SinglePlayer Only)
This is your big gun. Actually, this is your only gun. It's a picture of the tank's barrel. All weapons fire from this. Your Big Gun works like a mega-shotgun, so we had no other convenient picture to place here. Tanks usually fire ballistic projectiles, but QTanks have a large shotgun for their default weapon instead. It's much cooler than the player shotgun tho.
This is an autocannon spike. Your autocannon was designed to propel a large number of long sharp things through other materials very quickly. It was designed correctly. The autocannon is for the most part, a souped-up nailgun. It also has an additional uncalibrated firing mode where the spikes fly out in a spray pattern.
This is a rocket. You've seen 'em before. Same as the player's rockets, but the tank fires them a bit faster, and they fly a bit faster when fired from the tank. Otherwise they're the same. Even the ammo is the same.
This is a mega rocket. It's not hard to guess what this is like. It's a BIG rocket with a nasty explosive impact. Kills most stuff with one shot. And the last thing your target will see before oblivion is the little yellow smiley face pasted on the front of this sucker.
This is a POV rocket. It's not quite as powerful as a mega rocket, and stronger than a normal rocket unless it goes too far before exploding. Yet, you get to guide it yourself. And you did read right.. it loses power with distance. It'll never run OUT of power.. but eventually it'll just be a pin-prick amount of damage to your enemies.
This is a land mine. You can have 10 spread out at a time. They stay around a minute or two before exploding. There's a little red light on top that identifies them in the dark though. There used to be "camo" mines, but they're gone, at least for now. :)
This is plasma. It is the token "energy" weapon. It also has the most firing modes. Normal plasma is red. Same damage as a rocket, but no blast radius. It uses only one cell. Bounce plasma is yellow, and well, and bounces off walls for a while. It uses 2 cells. Spread plasma is orange, and fires in a random spread pattern. It uses 5 cells. Homing plasma is blue, and it homes in on energy signatures. It uses 8 cells. Charged plasma is all these colors, and can gib even shamblers. It's hard to hit stuff with it tho, and uses 10 cells.
|Big gun cartridge pickup
|Autocannon spikes pickup
|Mega rockets pickup
+3 mega rockets
|POV rockets pickup
+3 POV rockets
|Land mines pickup
|Plasma cells pickup
+30 plasma cells
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