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Quake III: Team Arena
InfoNever before have the forces aligned. United by name and by cause, the Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel their power into an operation where teamwork is the only method of mass destruction. Four distinct games test each troop's synthesis and strength to exacting degrees. Cooperation is the only course of action, and war, the only alternative. Soldiers once alone in their struggle, now face the arena as one. Game Types: Four riveting games each a test of team survival or demise. Two variations of CTF, plus Harvester, a hunting and hiding sabotage on enemy territory, and Overload, a quest where the enemy's base becomes the center of all ruin. Team Power-ups: Boost your internal drive with power-ups that endure until you perish. Inflict twice the damage with doubler. Bone up on health and armor from guard. Rev your footwork and fire with scout. And arm yourself to the finish with ammo. Maps and Cast: Prowl through vast battlegrounds where combat whispers your name at every turn. Face-off with characters who move and speak in ways that shock you to your very core. Weapons and Functions: Ambush adversaries with prox launcher mines that grip anything, or sack them the old-fashioned way with improved nail gun and chain gun. Put a dent in enemy fire using the invulnerability sphere or end it all with kamikaze. • Nail Gun
taken from the back of the box ScreensMagazine featuresComputer Gaming World #195 - Oct 2000How-to-play On-lineEnsure that your copy of Quake III Arena is patched to the latest official version. It should still work to this day.Alternatively, grab a FTE QuakeWorld executable for your system and start playing immediately! You can host a server without port-forwarding by changing the 'Public' setting to 'Hole-Punch', which will show up in Frag-Net.com's master server list immediately! Downloads
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