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News
This is our first Playback for 2025. We will cover some entries from December as well. We had stuff to do, folks! Game NewsHow should we cover general gaming news anymore? That is the question we’ve been asking ourselves these days. We don’t want to solely be a source of biting commentary on the sad state of the games industry or report on nonsensical fads and funny money from WallStreet making us ANGRY!!! - either. That said, here’s some interesting stuff we bothered to note that we feel like highlighting. Grand Theft Auto 3 - DreamcastRockstar Games graced us with Grand Theft Auto 2 on the Dreamcast, and that kept us entertained for… checks watch …a while. Now we get a taste of what the sequel is like on SEGA’s latest home console. Great conversion! Nothing more needs to be said, but we’re not the only ones who think so! People are all over it! EARTH INVASION ’99A new free game was released by Shp and Nacchan titled Earth Invasion 99, which is comparable to the Earth Defense Force series of games. It is powered by FTEQW, which puts a smile on everyones face. Unvanquished 0.55.2 ReleasedIn time for Christmas, we were graced with a new release of Unvanquished 0.55. Thanks to Sweet, bots can now fly jetpacks. Fortress Forever v3.0.0-alpha4Check out the updated Source 2013 branch of Fortress Forever, featuring the awesome viewmodel animation overhaul by Raptor Dan! Help them squash bugs or feed them suggestions by reporting issues on their GitHub Household Death UpdatedYou heard that right: Classic Half-Life multiplayer mod ‘Household Death’ got an update out of nowhere. Half-Life - DreamcastNo, we haven’t suddenly become a Dreamcast site, although that is very tempting at this point - there are actually fascinating new bits of information that have come to light regarding Half-Life’s development on the Dreamcast. Those extend to the development of Blue Shift, which was of course also released on PC. See! Managed to get that in. 3DO Interactive Core In DevelopmentTotally unexpected, there is a new core for the MiSTer platform in development for a console that gets Marco all excited: The 3DO Interactive Multiplayer. A video of the core in action can be seen on YouTube: srg320 - 3DO FPGA WIP ScummVM 2.9.0 ReleasedNew games supported! 15 in fact! Check it:
You can read the full release announcement of ScummVM 2.9.0 for more information. Over & outLet us know if we forgot something. We’re out for now.
Playback.demAnother month has passed, and another playback is here. To be unusually frank with all of you, it has been an incredibly busy and deeply challenging year. Despite it all, we are powering through and strive to provide our fraggers with a unique and polished Gaming Epicenter as always. Frag-Net Status UpdateDowntimeWe appologize for the recent outage that occured the other day. The problem was a bit tricky, but our clever sys admin jumped on the issue instantly, and was able to track it down. It seems our empire has grown considerable, and instances like our Forgejo needed some additional tweaking to prevent overloading our system and so far everything seems to be running better. As always we appreciate your patience and want to thank you for using Frag-Net or idtech.space as a provider for your services. 20 Lines About Two Half-Life 2’sWe have been endlessly at work trying to get a public beta build of Rad-Therapy 2 (FreeHL2) out and playable. It’s not an exaggeration to say this is the first, full, free and open-source implementation of Half-Life 2’s physics simulation layer for open-source id Tech, and that has been an immense challenge. eukara no doubt has a lot to say on the matter when he finishes. We were aiming for a release on the big 20th anniversary, but instead Valve Time got in the way again… In the meantime, you can grab a beta build here that we did get out in time but please, READ INSTRUCTIONS FIRST! Rad-Therapy 2 Tech Demo
You can then launch FTE as-is (it should give you a game selection), or run it with:
…to have it start into Rad-Therapy 2 right away. Notes: You can right-click the game entry of Half-Life 2: Deathmatch in your Steam Client to figure out the install location, under Manage >. Singleplayer is not supported, but feel
free to try and see what works! This is a tech
demo, but as it’s running a regular release binary of
FTEQW you can mix it with other supported content.
Try running around Quake levels, by copying them into
your ![]() ![]() ![]() ![]() If you’re wondering about the maps above: dm_7hour, dm_pooltime, dm_greenhouse, and the classic milleniumtower map. CalendarsWith the recent big stuff happening to Rad-Therapy, we have been rethinking about our Calendars section. It’s no secret we haven’t been updating it as much as we would like to. Yes, busy schedule has been part of the reason, but we haven’t found a real thoughtful way of integrating it into Frag-Net… until now. At this moment, we are broadcasting a Message of the Day prompt that is loaded by games with our Frag-Net menu (it can also be implemented for other games). It will give you a cute little notice with an anniversary or two for now, but it will be the way to get a quick update on Frag-Net, Game Events, and more. We will also be enhancing this system to actually post events, not just here but on our social media. We see it as being a great way to spread awareness for events not just we host but the communities at large do as well. See it in action… perhaps next post? Game NewsRIP Frazer “fraze” HockleyThe Quake community suffered another tragic loss, this time from the Australian e-sports scene. ESReality reports that long time QuakeLive and Quake Champions player, Frazer “Fraze” Hockley, has passed away. We recommend you read the post, for it’s a touching goodbye that does a better job than we could ever do.
20 Years Of Half-Life 2Wow, it’s been two decades since Half-Life 2 launched on Steam. Not only did we at Frag-Net celebrate, but so did Valve! A lot of us (even in the know) were just expecting a nice Quality of Life patch for Half-Life 2 and possibly Deathmatch (sadly the multiplayer part of the update did not happen… yet). Yet, Valve finally gave the fans a true gift, they gave us another documentary and revealed not publicly seen development footage that will inspire the community for quite some time! Uploaded on YouTube the day before the anniversary, Valve kicked off the weekend with a feature length documentary featuring many of the original developers who crafted this great game. But that’s not all, Valve also showed off the famous 2000 version of the game only shown to press and developers. That’s not all, the engine update is not only optimized, it brings in the Workshop support, along with commentary tracks by many of the original developers. Fortress Frever v3.0 Alpha PatchesFortress Forever has seen some updates in the 2013 branch! Here are the highlights of said branch:
![]() Uberfest happened, TF2Maps.net JAM UPCOMING!Uberfest happened in Germany this November, as well as finals for AsiaFortress. If you’d like to participate in something smaller and upcoming, we’ll use this space to make you aware of TF2Maps.net 72 Hour Jam which begins on December 13:
For more information, check out the thread on TF2Maps.net. Rogue Point announcedRogue Point has been announced. This game is being developed by the creators of Black Mesa, the famous remake of Half-Life on Valve’s Source Engine. It is to be published by Team 17 of Worms fame, which has in recent years become a publishing titan of its own. We wish them the best of luck, and we will report more as the game is going to be released sometime in 2025! Stalker 2The long awaited Stalker 2 finally released later last month. Everyones has been waiting years for this moment and we hope it’s everything you and the developers wished for and more. People seem to be enjoying it a lot! BioWare unleashes a new Dragon AgeDragon Age: The Veilguard has been released last month! Is a new era of role-playing games heading our way? Let us know what you think in the Chat. As you can see, we had 0 time to play any of them. Arf! Arf! Hell Freezes Over: Red Dead Redemption on PCCall of Duty: Black Ops 6 releasedTreyarch and Raven have released the new entry in the spy slash action thriller series called Black Ops. We like these games and bet you do too. It is on Steam and you can watch the PC Trailer on YouTube. Tech NewsAMD releases AMD Ryzen 7 9800X3D to rave reviewsIf you’re looking to buy a GPU, you may wanna check out this mighty fine card, the AMD Ryzen 7 9800X3D. Blue has a line-up for reviews for you to chew through. Buy one for you and your loved ones this christmas, so you can finally play Quake II with colored lig- err… I mean ray-tracing. Arch Linux now provides a license for package sourcesArch Linux will now put a license on package sources. This is something other distributions have previously also done. It’s under a permissive license as well, so good on Arch! Wayland support enabled in Wine 9.22Wine 9.22 will be built with the Wayland driver included. Slow and steady, the migration is ongoing. Over & outThis is the last Playback to be written in the year of 2024. We will return next year, with a new entry. We will try this experiment for at least a year and see what else we can improve about it. It may still end up becoming something else, so stay tuned. Allow us some time to play the new game by MachineGames, of which we will no doubt have a lot to say next Playback…
Today (albeit with some debate) marks the 25th Anniversary of Quake III Arena, and the 20th Anniversary very first Half-Life 2 mod, JBMod which soon after lead to Garry’s Mod of course. This is freshly off the heels of the anniversary of Half-Life 2 and even DOOM 3 (which we haven’t mentioned yet, forgive us!). To be honest with you all, we are overcome with a mixture of emotions: One of joy / disbelief our favorite games are so retro now, and concern over their future. In advance, we are sorry for a news post like this instead of some cool event, there was quite a few reasons for this. Both personal, and later we’ll get to the well, technical… of sorts. What’s With Games Like Quake III Arena?Quake III’s lack of intergration with modern gaming social services and recognition from it’s own company makes getting the community together a difficult one. It was already fragmented years before with Quake Live, before that game found itself in an identity crisis. The community has done an amazing job at making these games open, ioQuake3 is the way to play Quake III on modern systems, no old hacks or bad code! Yet… you would think a game with an open stable engine with stable community master servers would have a stable sizeable playerbase, and perhaps they do. But, the current online session for new users goes like this:
The oddest thing about these “ghost” servers is their purpose, all we
can think of is they must have been around to bad-faith-boost player
stats on really antique trackers like GameSpy or more maliciously,
boost e-sports stats. There also isn’t a great way to browse and play the 25 years worth of maps and custom content within the game itself. Quake has QuakeInjector, Half-Life 2 now has Workshop, yet there is no built in downloader for services like LvLworld, one of the greatest and oldest surviving Quake III map archives. Managing custom content for open source games is still somewhat of a problem. How do you expect a newbie to understand that they just need to go LvLworld and install the PK3 without any introduction the base concept itself? We could list off more issues here, but this isn’t meant to be a wall of shame and blame, it’s more about a realization or a wake up call if you will. There are a few other ways of addressing this - projects like ioQuake3 should be complemented with a side that’ll make it more accessible. Selecting widescreen resolutions still isn’t a thing because no engine port wants to touch the default menu. There are problems worth solving there on both social and technical levels. We may not have all the answers yet, but maybe we can all have a discussion about building some sort of Community Edition which seems to work for some other games. Will a remaster attempt to address these things? Maybe, but if it’s anything like the last efforts the community will no doubt still need to “do it’s own thing”, and do it well as that will always outlive any closed solution by a corporation. Speaking of corporations doing closed source remasters… 20 Years Of A “Half Life”Half-Life 2 turned 20 years old last month. That is scary to us. That stupid old expression, “feels like yesterday” is only too true. Some of us here remember getting the limited edition for Christmas with big box and hat with t-shirt to boot. One of us personally wore that for years till it disappeared under mysterious circumstances… Point is, we at Frag-Net are die hard fans. These games were our lives in a way. We built entire friendships, lovers, enemies, and even marriages (some still persist today) from these silly online entertainment products. We aren’t alone either, the amount of videos and content we and graciously others have archived documents countless communities and lives of players. In a sad and deeply troubled world, games have always been a way to provide expression, understanding of problems, and even exchange ideas, much like the art and entertainment before it, just in a much much more impactful and direct way. What Now?The last ten years for the Source community, if we had to describe it, had also been one of self-realization about preservation and legacy. Half-Life 2 has seen so many updates, being one of the first auto-updated games. From day one players were kind of forced to “move forward”. For the most part, this was actually a welcomed change believe it or not… …because back then, installing patches was a pain. You needed to manually go online and grab installer files or wait for an update disc, and some games such as the first Half-Life had a separate tool that assisted you through the main menu. But the experience was always a bit messy. Steam really changed all that. Recently we worked on our own video to highlight the past twenty years of mods that were created, and it was a chore to install and get running most mods, if they even do. The number of problems and pre-setup are extensive, ranging from installing different versions of not so small sized Source SDK, to running specific versions of Proton on Linux, to mods not loading due to some Steam API breakage (and we have a fix thanks to bt and mv). Still, hacks upon hacks with tons of wasted space with almost every source mod on steam containing an entire copy of Half-Life 2’s content! This is not sustainable for much of a playerbase, especially not for multiplayer mods, and it impacts users on all platforms to boot. Thankfully, people have been having a go at converting mods, whether it is their own or mods they were fond of. Of course, the quality tends to be of varying degree, especially as Valve keeps updating their game default behaviour changes, it’s hard for hobbyists/tinkerers to keep up, and who can blame them? It’s not their fault. A good addition to Half-Life 2 has been the Workshop, although it’s still a very messy affair of re-uploads. Time will tell if it becomes the desired destination for addons over places like GameBanana. We definitely appreciate it, as Valve has a good track record with hosting this sort of content. Going forward though it would appear obvious that the path is Free and Open Source if we want any chance of Half-Life 2’s historic content surviving into the long future. With the year 2038 approaching rapidly and causing more issues with 32-bit programs, it will become less desirable to run the original binaries on raw hardware. As no doubt you can tell, we will try to solve some of the problems mentioned above in our way, but this is something we can all contribute to. Even if you’re simply archiving files and/or organizing them on archive.org, or documenting games and mods while they still work - you’re all doing an important part in keeping some of our history alive. Let us know what you think in the Chat.
It’s Out There
They followed up on November 13 with a post adding that they’d obtained permission to link to the Unreal Gold disc from Totally Unreal. That way you can get the Return to Na Pali expansion. GamingOnLinux reached out to Epic Games and a spokesperson confirmed that everyone is allowed to link to the versions hosted on the Internet Archive:
For posterity, here are the Internet Archive links that have been vetted and will be used by the OldUnreal installers:
What About Disc 2?We had worried about Disc 2 of Unreal Tournament and have reached out to several parties for clarification if the above links are the only official, approved ones. Given the statement that Epic Games has made, and the above uploads were done by random individuals that does not appear to be the case. We want to highlight the statement Epic Games has already made. Contrary to what some folks might say in the chats, there isn’t any specific upload that you have to use. Feel free to download redump quality dumps. They effectively do not care. For those wondering, Disc 2 contains the modification ChaosUT, some user maps and a copy of WONSwap: ChecksumsWe have generated SHA-256 checksums for these URLs, so you can verify they will not have been tampered with in the future: Unreal.iso:
UNREAL_GOLD.ISO:
UT_GOTY_CD1.iso:
UT_GOTY_CD2.iso:
What’s Next?frag-net.com’s staff says: The community needs more players to survive, that’s why the games have been made free. Seriously go play it, and go make some maps and mutators while you’re at it! Overall, the release has been incredible news, and many thanks go out to Epic Games and the people at OldUnreal who were able to negotiate this deal. Thanks to Dark1 for helping us with this story. OldUnreal is going to provide installers for Linux and MacOS over the coming days/weeks as well. Soon it will be easier than ever to play these fine classics. We’ll be updating our site to incorporate all this new info over the coming days. Watch out for more files coming soon, too!
This November 16th all of us will be celebrating the 20th anniversary of Half-Life 2! We’ll be joining the community over at LambdaGeneration who have announced they’re running an event playing Half-Life 2: Deathmatch. Check the announcement post for updated information. For your convenience, you can join by clicking/copying the following address: And they’ll be playing at around 8PM GMT / 9PM CET / 3PM ET / 12PM PT. You can also search See you then! ![]() |
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