The Rogue - a bargain with Death itself
Alignment: Death | Initial Stats | |||||||||||||||
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![]() | Strength | 9 | ||||||||||||||
Dexterity | 15 | |||||||||||||||
Constitution | 9 | |||||||||||||||
Stealth | 10 | |||||||||||||||
Hitpoints: | 90 | |||||||||||||||
A Rogue fights for one thing, and one thing only.
Himself.
That is, until the day he was betrayed by the only man he'd ever called a friend, and sent to the gallows to hang. Just as he was to be executed for his crimes, a mysterious bieng in the form of a horned skull fills his vision, and his vision alone, with a deal the Rogue could not refuse. In exchance for his life and a chance to get revenge against the "friend" who put him in this situation, the Rogue must find and smuggle the Egg of the Phoenix for this death-entity. If possible the Rogue was to subvert anyone attempting to protect the Egg.
It is a deal the Rogue accepts - and just as he thought the noose was to kill him, he was instead only knocked unconcious. The executioners, in tradition, had left his body to dangle from the rope overnight. So under a full moon the Rogue cuts himself down and gets his revenge by slaying his so-called "friend". The horned-skull's voice fills his head after the murder, instructing him in no uncertain terms that it is now the Rogue's turn to fulfill his end of the deal.....
The Rogue is a thief by nature, assassin by trade. He has no morals and no allegiance to any God, nation, or family. He will do whatever he wants to make himself happy - wine, women, and gold are the things he enjoys. The Rogue is a fast, silent killer who shuns heavy weapons and armor. His skills with knives is unique only to him. As far as spells go, he only bothers to learn that which will benefit him the most - namely deception-style spells. He does not work well in a team, but when he must he perfers the flank, where he can quickly dart in and out of enemy formations, and be able to sneak around behind enemy posistions to get in close for the kill.
The Rogue's Keyboard
The Rogue's Config file reads like this:
bind v climb bind q leap bind i invis bind h hidewounds bind p poison bind u disease |
The keys in red are specific to the Rogue. The other keys are defined in the autoexec.cfg and are the same for all classes. To learn more about these key settings, click here. It is pretty safe to change the bindings to the white, undefined letter keys if you wish.
Click here to bring up the printable version of this table.
The Rogue's Keys | ||
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Key | Function | Level learned |
auto | Acrobatics | 1 |
3 | Triple Throw | 2 |
auto | Backstab | 3 |
Q | Leap Attack | 4 |
I | Invisibility | 4 |
U | Disease | 4 |
auto | Bow Targetting | 4 |
V | Climb Wall (toggle) | 5 |
H | Hide Wounds | 5 |
P | Apply Poison to weapon | 6 |
S | Cast Sleep | 8 |
A description of his Death spells can be found here.
The Rogue's Unique talents
Acrobatics - The Rogue, thief by nature, is very nimble can can withstand large falls without sustaining heavy injury. He can also jump twice as high.
Leap Attack - The Rogue can pounce upon enemies for heavy damage. If he misses his opponent, he himself will get some damage.
Triple Throw - Throw three knives at the same time. Note - this is toggleable. Press "2" and you'll default to the standard one at a time throwing. Press it again to enable Triple Throw.
Climb Wall - A talented Rogue can nimbly climb walls. Note - this is toggleable, press "V" once to enable, "V" again to disable. While enabled, hop onto a wall and use your swim up and swim down keys to navigate. If you turn your body around away from the wall, you'll fall off. (Duh.)
Back Stab - Attack an enemy from behind with your blade for extra damage.