Spells of Death
These are Death spells that are common to many classes. The Necromancer, master of Death, has an even greater list of personal spells he developed himself.
Definition of Terms:
Spell Name | Target | Effect |
Disease | Enemy | Reduce Stats |
The Disease spell effectively weakens the afflicted enemy by decreasing his overall stats, such as strength and speed. Additional infections of the
Disease cause still further reduction of stats; it can cripple even the strongest enemy with enough castings. The spell is toggleable, and durational. (It wears off). The duration of this spell increases with experience level. |
Spell Name | Target | Effect |
Fireball | Enemy | Explosive Fire Damage |
This is a primary weapon spell. To build up the fireball to a larger size, hold down the attack key until the fireball ceases to grow. Launch it by
releasing the attack key then pressing it again. (You do not have to continue holding the attack key to maintain it.) The maximum size and strength of
the fireball depends on your experience level. Each progressive increase in size results in a drain on your fatigue. Of course, Fireballs are weakened in water. |
Spell Name | Target | Effect |
Hide Wounds | Team, Caster | Illusion of Health |
Target no longer displays the various degrees of woundedness, and appears healthy. This is useful in Deathmatch, to give the semblance of perfect
health and therefore display "a strong front" to the enemy. Duration of effect increases with experience. (In case you were unaware, the player skins in Fantasy Quake change as they are weakened.) |
Spell Name | Target | Effect |
Invisibility | Team, Caster | Become invisible |
The target of this spell becomes nearly invisble for a time determined by a player's experience level. Because of the effort required to maintain the spell, any hostile act or motion will break the spellcaster's concentration and null the spell. |
Spell Name | Target | Effect |
Poison | Enemy | Continous damage |
A toggleable spell similar to the Disease spell, the effect of Poison on a victim will cause steady damage every three seconds or so. The amount and duration is determined by the spellcaster's experience level. Additional castings increase duration. |