The Diviner
| Alignment: Life | Initial Stats | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Strength | 7 | ||||||||||||||
| Dexterity | 9 | |||||||||||||||
| Constitution | 8 | |||||||||||||||
| Stealth | 7 | |||||||||||||||
| Hitpoints: | 80 | |||||||||||||||
A Diviner is a mystic who is attuned to the invisible forces of Life which permeate the world. She alone senses the true source of the world's decay - a powerful bieng strong in the powers of Death has been unleashed. She knows only that this force is powerful, and not of this world, but until recently she had no idea as to what this entity intended to do. At the time of the massacre of the Druids in the Temple, she was overcome by a Divination; a viewing of a horned skull attacking the Phoenix. She does not waste anytime preparing for her quest to protect the Phoenix, and therefore, Life, from this powerful evil.
Diviners are not physically strong, and therefore rely more heavily on thier spells. Diviners prove their true worth in a team, where they provide a team with strong defensive spells. Offensively, they are best kept in the rear of formation where they can be protected from enemy onslaught while casting Lightning at long range targets. One other strong advantage of the Divinver is that she starts out with the most available spells at level 1.
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The Diviner's Keyboard
The Diviner Config file reads like this:
| bind h heal bind v vigor bind q lightstorm bind u curedis bind p curepoi bind f protfire bind l light bind b block bind s sense |
The keys in red are specific to the Druid. The other keys are defined in the autoexec.cfg and are the same for all classes. To learn more about these key settings, click here. It is pretty safe to change the bindings to the white, undefined letter keys if you wish.
Click here to bring up the printable version of this graph.
| The Diviner's Keys | ||
|---|---|---|
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| Key | Function | Level learned |
| S | Sense Life (distance to next living thing) | 1 |
| 8 | Call Lightning | 1 |
| L | LifeGlow | 1 |
| 1 | Air Punch | 1 |
| V | Cast Vigor | 2 |
| U | Cure Disease | 4 |
| F | Cast Fire Protection | 5 |
| P | Cure Poison | 6 |
| B | Block | 7 |
| Q | Lightning Storm | 8 |
| 8 | Chain Lightning | 10 |
A description of Life spells can be found here.
Diviner's Unique Spells
| Spell Name | Target | Effect |
| Air Punch | Enemy | Attack Enhance |
| Toggleable - press "1". This increases the power of her staff by imbuing extra inertia into her attack swing. Once struck, the target is launched backwards. Distance and strength of damage increases with experience level. |
| Spell Name | Target | Effect |
| Lightning Storm | Enemy | Electrical Barrage |
| Has same properties as a single Call Lightning, except that multiple lightning strikes are launched in a small area to increase the chances of a direct strike. |
| Spell Name | Target | Effect |
| Chain Lightning | Enemy | Enhanced Call Lightning |
| A toggle for Call Lightning, Chain Lightning enables the branching of lightning to targets near the impact site of the first lightning bolt. Radius of effect increases with experience level. |