The Outlander - Noble warrior from the north
Alignment: Rebirth (neutral) | Initial Stats | |||||||||||||||
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![]() | Strength | 14 | ||||||||||||||
Dexterity | 9 | |||||||||||||||
Constitution | 11 | |||||||||||||||
Stealth | 8 | |||||||||||||||
Hitpoints: | 110 | |||||||||||||||
Known only as an Outlander to the native Welmyrians, he comes from distant lands north of the Dragon's Spine. His people have been infected by a deadly Scourge, which only the blessing of the Phoenix can cure. Seeking the Phoenix, he learns that it is in danger by the invading army from the mountains, and immediately embarks on a quest to save the Phoenix.
The outlanders are considered primitive to the Welmyrians, because outlanders live in tribal communities, and shun the "strange ways" of the Welmyrians. In truth, outlander societies are advanced in different ways from the Welmyrians; they are closer to the Earth and live in harmony with the forces of nature. As such, they can harness some of the elements of the land, such as Fire, Earth, Sound, and even the ability to speak with some animals.
On a team, the Outlander does his best in the front of the formation where he can best use his battle axe, and protect other party members by keeping the focus of the enemy attack away from them. The Outlander should fall back to a defensive posistion from time to time to concentrate on Rune deployment.
The Outlander's Keyboard
The Outlander Config file reads like this:
bind q frenzy bind v travelrune bind f firerune bind h earthrune bind u guiderune bind b bulkrune bind s soundrune bind o weapon bind p armor bind i ground |
The keys in red are specific to the Outlander. The other keys are defined in the autoexec.cfg and are the same for all classes. To learn more about these key settings, click here. It is pretty safe to change the bindings to the white, undefined letter keys if you wish.
The Outlander's Keys | ||
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Key | Function | Level |
Q | Frenzy Attack | 1 |
Auto | Bow Targetting | 5 |
Outlander's Unique Talents
Frenzy Attack - The Outlander is veteran of many battles; with little effort he can go into a blinding rage.
Outlander's Cryptic Rune Magic
The Outlander comes from a strange land up north, where they do not practice Life or Death magic that is prevalent in Welmyr. Instead, they utilize the power of nature, in the form of written runes, which are basically drawn sigils and characters which the Outlander can scribe on his weapon, his armor, or the ground ahead of him.
Rune magic is a two-key magic system, which sounds a bit complex, but with a few minutes practice will become rather easy to understand and use.
To use Rune magic in the game, press the target key (one of the three colored in gold above):
followed by the rune key of your choice. The rune keys are:
Different combinations will result in a different rune! A full chart of the possible rune combinations is listed below.
By default, the last selected "target" key will remain active until you change it to a different target. That way, you can skip using the Target key for repetative spell usage - for instance, if the level 6 warrior wants to lay a bunch of explosive rune traps on the ground, he'd need only to press the "I" key once, then the "F" key for each rune trap he placed. The "target" remains "ground" until he changes it.
Click here to print this graph.
Outlander's Rune Spells | ||||
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Rune Target | Rune Type | Rune Description | Level Obtained | |
Weapon Runes - To target your weapon with the rune, press "O" | O | B - Weight | Weapons costs no fatigue | 2 |
S - Sound | Weapon becomes silent | 3 | ||
H - Earth | Slash through armor | 4 | ||
V - Travel | Missle weapons travel straight, throw axes return | 5 | ||
F - Fire | Weapons hold the power of Fire (burn enemies) | 7 | ||
U - Guide | Weapon is guided to target | 9 | ||
Armor Runes - To target your armor with the rune, press "P" | P | U - Guide | Detect runes; immunity to own runes | 1 |
S - Sound | Gain Stealth | 2 | ||
B - Weight | Cancels Armor's weight (fatigue less) | 3 | ||
H - Earth | Armor becomes stronger; armor is resistant to slime/lava damage | 4 | ||
F - Fire | Proof armor against fire damage (but not wearer) | 5 | ||
V - Travel | Run Faster | 8 | ||
Earth Runes - to target the ground in front of you, press the "I" key. | I | S - Sound | Enemy triggering this causes level-wide alarm | 1 |
U - Guide | Whirlwind booby trap - spins enemy | 2 | ||
B - Weight | Target becomes heavy; fatigues enemy heavily | 3 | ||
H - Earth | Impassable wall (must be hacked down) | 4 | ||
F - Fire | Explosive booby trap | 6 | ||
V - Travel | Teleport between runes | 10 |