Printable version of the "common keyset" for all classes. Keep this one handy....
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| Letter | Classification | Purpose | Notes | |||
|---|---|---|---|---|---|---|
| W | Grappling Hook | Toggle - engage/disengage hook | With practice, it's possible to use the grappling hook to swing across ceilings to get over chasms. | |||
| E | Grappling Hook | Extend chain | ||||
| R | Grappling Hook | Retract chain | ||||
| A | General | Inspect target | Useful for evaluating team | |||
| Y | General | Speak to team | -- | |||
| [ | Information | Spell list | List of what you know | |||
| ] | Information | Active spells | List of durational spells | |||
| Home | Class Key | Change Class | You lose everything if you change | |||
| Back | Class Key | Current Status | Useful for learning next level up | |||
| N | Inventory Management | Drop ammo | If out of ammo, drops weapon | |||
| M | Inventory Management | Drop selected item | First choose item to drop | |||
| , | Inventory Management | Scroll item list back | Whatever item is centered is the "selected item" | |||
| . | Inventory Management | Scroll item list forward | ||||
| / | Inventory Management | Use selected item | Also puts away if already in use | |||
| \ | Inventory Management | Inventory list | - | |||
| G | Inventory Management | Drop Gold | Brings up the "drop gold" menu. | |||
| D, C | Swim up / Swim down | Do I need to explain this? | Now auto-bound in autoexec.cfg | |||
| Z, X | Strafe left/ Strafe right | - | Now auto-bound in autoexec.cfg | |||